Doom Dev's Explosive Reaction to Xbox Layoffs: 'They Don't Get Art' (2026)

The recent layoffs at id Software, the studio behind iconic FPS games like Doom Eternal, have sparked a heated debate within the gaming community. Lead services programmer Chris Hays, a veteran of the studio, has taken a bold stand, accusing Xbox and Microsoft of fundamentally misunderstanding the art of game development.

The Impact of Layoffs

Hays paints a dire picture of the aftermath, stating that creating AAA games with half the staff is not just challenging but impossible. The loss of entire departments and disciplines has left the studio reeling, and the reassurances from management fall flat. Hays emphasizes that id Software's strength lies in its people and their relationships, and with the layoffs, the studio has lost a significant part of its identity.

A Question of Art and Business

The crux of the issue, according to Hays, is the disconnect between Xbox's business model and the understanding of art and games. He points to the success of Doom 2016 and its sequels, highlighting how these games were made possible by a larger team. With the current studio size, he questions whether they can create something on par with a single-player Xbox 360 game. Hays also raises concerns about Game Pass, suggesting that Microsoft's financial reports and sales metrics fail to capture the true value of games in the context of their subscription service.

A Deeper Look at the Restructure

The layoffs at id Software are part of a larger 'reset' within Xbox, a significant restructuring under new CEO Asha Sharma. While id's layoffs may seem severe, they represent only a fraction of the total cuts. Hays expresses a desire to meet the goals set by the studio, but he criticizes the lack of clear communication and the vague directive to 'make the best game.' He contrasts this with the previous approach under ZeniMax, where success was attributed to critical acclaim and sales, a model he believes Microsoft has failed to grasp.

The Cohesion Argument

Hays' central argument is that Xbox and Microsoft have overlooked the cohesion and teamwork that made id Software successful. By cutting half the studio, they've disrupted the delicate balance of skills and collaboration that is essential to game development. This, he believes, is a fundamental misunderstanding of the art form.

Conclusion: A Troubling Trend?

The situation at id Software raises broader questions about the future of game development and the potential impact of corporate decisions on creative studios. As Xbox continues its 'reset,' the industry watches with a mix of concern and curiosity, wondering if this is a sign of things to come or a necessary evolution.

Doom Dev's Explosive Reaction to Xbox Layoffs: 'They Don't Get Art' (2026)

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